Tag: simulation

December 14, 2009   Posted by: John Maller

Gartner: Cloud computing, Analytics Top 2010 Strategic Tech List …

Cloud computing and analytics have jumped front and center. Gartner renamed Business Intelligence (BI) to Analytics.

On the analytics front, Gartner said in a presentation: “We have reached the point in the improvement of performance and costs that we can afford to perform analytics and simulation for each and every action taken in the business. Not only will data center systems be able to do this, but mobile devices will have access to data and enough capability to perform analytics themselves, potentially enabling use of optimization and simulation everywhere and every time. This can be viewed as a third step in supporting operational business decisions.”

Analytics Named as the #2 most important category, behind Cloud Computing

Analytics named as the #2 most important category, behind Cloud Computing

Gartner names analytics as the #2 most important category, only behind Cloud Computing. Analytics is becoming more important to all aspects of every business.

So what is analytics? It is purposeful focus on data. It requires mathematical analysis and algorithms on data, to compute Key Performance Indicators (KPI) that are valuable to measure the condition of the business.

Emcien offers analytics to detect product-buying patters with a focus to improve product mix and profitability. As product choices and market segments have grown to dizzying levels, companies struggle to have a finger on the pulse of their product mix, markets and profitability. What products are making money? What are customers buying? What are popular choice combinations? What is common across the market segments? What are the trends by market segment? What product choices should we offer?

Emcien’s analytics answers these questions with patented mathematical algorithms applied to sales data. Emcien’s analytics auto-detects what choices combinations customers are buying, the trends and which choice combinations are profitable. The product offering is the lifeblood of a company. At Emcien we equate product mix and choice mix to profit.  If your product mix is not aligned with what customers are buying, you will not make profits.  It is as simple as that!

Emcien’s analytics is built on sales data. Unlike web analytics, where is data is a bear, getting sales data is a relatively easy. This is usually the best quality data compared to anything else. The sales data is a true capture of the voice of the customer. It allows companies to see what customers are spending their money on. The value of Emcien’s analytics is visibility into customer choices, and more importantly, recommendations to increase profitability.

Analytics are very powerful as the data reveals Key Performance Indicators that offer continuous insight into the business. You can dispel a lot of beliefs that the company has based on gut feel and cooler talk. When you provide actual sales data driven insight, it has a profound positive impact on the company and the decisions. To convert analytics to action select KPI’s that are a part of your business process and budgeting process. This is key to showing improvement that is meaningful to the organization. As analytics gets more visibility in the C-suite, there is demand to produce KPIs that executives are measured on. This will help gain buy-in at executive levels as adoption of analytics grows.

August 24, 2009   Posted by: Roy Marsten

Take Rates – What are the most popular product choices?

I want to apply the discussion of entropy to the features of a configurable product. But first we have to introduce the important concept of a “take rate”. In different industries this is called an “attach rate”, or a “penetration rate”. The idea is very simple: the take rate of an option is the fraction of units sold that include that option.

The take rate of option x is the number of units sold with option x, divided by the total number of units sold. So if 70% of our cars are sold with cloth seats and 30% with leather seats, then cloth has a take rate of 0.7 and leather has a take rate of 0.3.

In the case of a feature with two options, like cloth and leather, this looks just like a coin toss with two options, tails and heads. Recall that coins may not be fair. If I send you a message about a customer’s choice of seat, the entropy of that message is the same as for the outcome of one toss of a suitably biased (.3 to .7) coin. So take rates can be interpreted as probabilities.

Some features have more than two options. For example a backhoe feature called Feet has four different options: none, Flip, Flip Guard, and Street Guard. Each of these options has a take rate, and as long as we include the “none” option, these take rates have to add up to 1.0. So perhaps 30% of customers do not order Feet, 40% order Flip, 20% order Flip Guard, and 10% order Street Guard. The take rates are 0.4, 0.3, 0.2, and 0.1, respectively, which add up to 1.0.


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With four options we lose the connection to coin tosses. We could use a loaded die to talk about features with six options, but an all purpose metaphor is the roulette wheel. Think of a spinning roulette wheel, or a stationary wheel with a spinning arrow as in many children’s games.

The wheel represents a feature, and there is a pie-slice for each option. The size of the pie-slice is proportional to the take rate. An example is shown above for the Feet feature of our backhoe. We can simulate a customer’s choice by spinning this wheel (or spinning an arrow). With this metaphor we can have any number of options, with any take rates. The “none” choice must be included to get a full pie (or there may not be a “none” choice).

To summarize, a product is a collection of features. Each feature has some mutually exclusive options, each of which has a take rate. These take rates add to one.

August 21, 2009   Posted by: Roy Marsten

The Entropy of a Coin Toss.

A product is a collection of features, and each feature has mutually exclusive options. If a feature has only two options, then the choice is like a coin toss. The information contained in that choice is measured by entropy.

Entropy is a concept from classical thermodynamics that deals with the amount of disorder in a physical system (see http://en.wikipedia.org/wiki/Entropy). It was extended to information theory by Claude Shannon (see http://en.wikipedia.org/wiki/Entropy_(information_theory)). Shannon used entropy as a measure of the amount of information in a message. The simplest example is a coin toss. If we toss a fair coin, there is a 50% chance of getting tails, and a 50% chance of getting heads. Shannon defined the outcome of this experiment as having an entropy, or information content, of one bit. If I send a message (say 0 or 1) to tell you the result (tail or head), that message contains one bit of information.

Things start to get interesting when the coin is not fair. Consider a two-headed coin. The tossing experiment always results in heads, and the message will always be 1. According to Shannon, the information content of this message is zero.

If the coin is weighted so that the probability of tails is 25% and the probability of heads is 75%, then Shannon assigns an entropy of 0.811278. There is some information in knowing the outcome of the coin toss, but not as much as for a fair coin, because we already know that it will probably be heads. The graph below shows the entropy as a function of the probability of getting heads. When this probability is zero or one, the entropy is zero. The entropy reaches its maximum of one when the coin is fair (50%).

Where did the 0.811278 come from? How is the entropy actually computed?

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We can’t answer this without introducing logarithms to the base two. In English, two to the third power is eight, so three is the logarithm of eight to the base two. We can write “blog” to mean log to the base 2, or binary log. If p denotes the probability of heads, then entropy is computed by the formula:

Entropy = -p*blog(p) – (1-p)*blog(1-p).

Logarithms to the base 2 arise naturally because one coin toss (2 outcomes) has entropy one, two coin tosses (4 outcomes) has entropy two, three coin tosses (8 outcomes) has entropy three, and so forth.

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